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In association with PiratesAhoy! and The Unicorn Preservation Society we are proud to present the HMS Unicorn Virtual Museum project. Our goal with this project is to create an interactive and 'living' ship that can be explored using VR devices such as the HTC Vive, Oculus Rift, and more.

The model for the HMS Unicorn is being built in-house by our very talented modeler Christian Tornholm-Lehn for PiratesAhoy! for both the VR Museum project as well as the project Hearts Of Oak: Conquest of the Seas. Due to the detail of the model needed for both a museum quality replica and use for gaming it will be one of the most accurate 3d ship models made to date. Because the real HMS Unicorn is 'in ordinary', meaning it has a house over the deck and does not have rigging, we are using the sister ship HMS Trincomalee as the base of the rigging portion. Both are Leda class ships, with minor variations in design so the rigging should be extremely similar.

This is still a very early build (around 35% complete) that only has some of the basic features in place. The final build will be much more like a museum with some interactive displays and information placards to learn more about the ship and life aboard in the age of sail.

If you run into any issues, please let us know at support@wolfpackgames.co

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Click download now to get access to the following files:

HMS Unicorn Virtual Museum x64 Version 1.1.1611.319 205 MB
HMS Unicorn Virtual Museum x86 Version 1.1.1611.319 204 MB
HMS Unicorn Virtual Museum osx-intel Version 1.1.1610.317 211 MB

Comments

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It sees the joystick but it doesn't work, anything I do in the Controls window it closes and has no effect.

What kind of joystick are you using? Are you using a mouse in the controls window or strictly using the controller?

The Game is very laggy i was only getting like 6fps, look into it, my PC is ok

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Can you give us some more information about your machine? What OS, RAM, GPU, processor? You can email us at support@wolfpackgames.co with it and we can take a look at what might be the problem.

Unsure how to load this is VR. Worked on monitor, nothing in vive though.

It has been tested on the Rift and is capable of both the Oculus and the SteamVR runtimes. It should pick up that you have VR attached, so once started you can go into the settings (escape) and check the Enable VR box. The UI controls for VR are still off a bit so try not to judge us too harshly on them, lol.

Wandered around a bit, it's beautiful! Doesn't run well on my laptop but it's still great :D

Thanks for the info. Were you able to dial down the settings to make it playable? We don't expect it to be able to run on every machine but we are aiming for the widest variety that we can.

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I did try to play around with the settings, but they didn't help my laptop too much (it's good at running 90's games and not much else), but I did notice that the menu lags as much as the game which might make it harder for some players to change their settings. An option to turn the fish off as well might help, not sure though. It really is nice looking when playing on the normal settings though

We did add the fauna option in a version or so back (~v298), so good timing there! Look under the performance tab and "Enable Fauna".